


The final piece to this puzzle is Terra Magicka. This has a wide AOE too, making it amazing at killing large groups of enemies. Not to mention it can proc Frostbite devilishly quickly, letting you burst some of the scariest enemies down in a single cast. This spell hits three times per swing on larger enemies, with each hit dealing around 1000 damage. Its range is quite short, but it’s incredibly cheap to throw out.Īdula’s Moonblade is our nuke. Most enemies will be afflicted by Frostbite in a single Dark Moon/Icecrag combo, making it very effective. This is for killing weaker enemies and stacking Frostbite. Adding to its utility is the large AOE explosion on contact, making it great for clearing crowds. When combined with Frostbite, which reduces Resistance by a further 20%, Ranni’s Dark Moon is a staggeringly powerful debuff and should be your opener when fighting anything beefy. Not only does this spell deal incredible damage, but it absorbs hostile spells, has amazing tracking, and decreases enemy Magic Resistance by 10 percent. The beating heart of this build is Frost magic, and Ranni’s Darkmoon is what will fuel this build and bring it to full power. Either wear the heaviest kit you can whilst Medium Rolling or aim for the Light Roll.

Remember that Marika’s Soreseal increases all damage taken by 15 percent. This is the biggest drawback to this build, so get ready to dodge. Armorĭue to the lack of Endurance, you will be forced to wear pretty light armor. This, combined with Terra Magicka, will buff your Ancient Death Rancor and Loretta’s Mastery, as well as any other charged spells. Your final Talisman should be Godfrey’s Icon, which increases the damage of all charged spells. Combo this with Stargazer Heirloom and Two-Fingers Heirloom to add +5 to Intelligence and Faith. For this, you will want to equip Marika’s Sorseal for a +5 to all your Magic-based stats. You want to boost your Intelligence, Faith, and damage.

Talismans are pretty simple for this build. This buff is not to be underestimated, and you should start every encounter by casting this first. It places a rune on the ground, and as long as you are standing on this rune, all your Magic damage is increased by 35%.
